What's clear is that the skill ceiling is fairly high there are hidden mechanics, like pushing X to jump straight after a tackle to perform an uppercut, or doing mid-air tricks. Scoring a goal after storming a lap or two feels great, and if you and your team coordinate to claim victory with a dominant three-lap run, even better. When the game is flowing as it should, with the ball being passed between teammates and opponents doing all they can to interrupt you, it feels fantastic. The first team to reach five points wins. Here's the other other thing: if your opponents manage to get the ball from you, your progress is nullified. Here's the thing: one lap gets you one point, two laps is worth three points, and three laps or more gets you five. Once you've made at least one round trip, the goal will open and you can score. It needs to make it around the oval-shaped arena at least once, meaning you and your teammates need to keep the ball in your possession as you lap the stage. The classic mode features two teams of three vying for control of the ball. It's perhaps a little more complicated than Epic's football-with-cars juggernaut, but once you're in the action, all becomes clear. We've been playing the closed beta test on PlayStation 4 - well, PS5 via backwards compatibility, technically - and it has that immediacy you want from a game like this. You only need to play it for a minute to understand what it's trying to do, and from our experience, it has the potential to score big when it finally launches. ![]() Like Rocket League, you can boil it down to just a few words it's a sort-of blend of roller derby and basketball. Since its announcement, Roller Champions has had a clear concept.
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